![]() Is there something I'm missing like the Analog Axis/Triggers config? even if I change the pitch buttons and use xpadder it still doesn't change the pitch-up/down? (Really don't have to use Xpadder, I just tried to think of other ways).Īlso, I see that in my regular controller config it reads left analog as X & Y axis and right analog as z & inverted axis z? I don't have any emulated position selected in Wiimote Config, because if I do that it makes pitch up/down in game she is always looking up. I can move the roll and looking left & right to analog 2 but UGH!!! I don't want them walking/running and camera tilting on the same configure analog 1. I have it configured a little different, I am trying to get the pitch up/down on the right analog(stick). Thank you so much for this config! Otherwise there would be no way I could play with the PS3 controller on Dolphin. Plugin config look like this:Īnd corresponded in-game buttons will be:įeel free to modify if you want different buttons combinations and have a nice play (I hope). File called Wiimote.ini you may find at driveletter:\your_catalogue_with_dolphin\User\Config Download mine and copy (overwrite) to that catalogue. Please make backup of your original file first. Maybe it help somebody, maybe it will be usefull also with other games. :/ I wanna publish my example config used with FF4. ![]() ![]() Configuring any pad with Dolphin is really painfull experience, too many configuration variants (especially buttons). ![]() (05-22-2010, 08:33 AM)mkamelg Wrote: I'm using Saitek Cyborg Rumble Pad, 100% compatible with original M$ X360 pad. ![]()
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